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The world of magic
The world of magic










the world of magic

They then head towards the Wyrmberg, an upside-down mountain which is home to dragons that only exist in the imagination.Īfter escaping (leaving Hrun behind), Rincewind and Twoflower nearly go over the waterfall on the edge of the Disc, only to be rescued by Tethis the Sea Troll, and are takin to the country of Krull, a city perched on the very edge of the Discworld by a hydrophobic wizard. You can help Discworld Wiki by expanding it. They visit the temple of Bel-Shamharoth, where they meet the Hero, Hrun. Unbeknownst to them, their journey is controlled by the Gods playing a board game. Forced to flee the city of Ankh-Morpork to escape a terrible fire, they begin on a journey across the Disc. He involuntarily becomes a guide to the naive tourist, Twoflower.

the world of magic the world of magic

The main character is an incompetent and cynical Wizard named Rincewind. There's an avaricious but inept wizard, a naive tourist whose luggage moves on hundreds of dear little legs, dragons who only exist if you believe in them, and of course THE EDGE of the planet… Plot summary The Colour of Magic On a world supported on the back of a giant turtle (sex unknown), a gleeful, explosive, wickedly eccentric expedition sets out. 5.4 Deities and anthropomorphic personifications.












The world of magic