

NVEdit proved invaluable in tracking precisely which mods were fiddling with the weights, since shows a comparison for values in conflict, and which value ended up loading last. FOOK and JSawyer both adjust that, but the Craft Pack restored the original values.

The first thing I discovered was that energy weapon ammunition was once again weighing too much, at least double that of comparable gunpowder weapons. This mostly worked at first, and then I started running into some quirks which weren’t resolved by the various compatibility patches. I fired up New Vegas again, and I decided to play with entirely too many mods, including JSawyer, FOOK, WMX, Project Nevada, and Craft Pack.
